Performance woes in Unreal Engine 5 games are developers' fault, says Tim Sweeney


Recent high-profile Unreal Engine 5 releases have highlighted the challenges of game development with Epic’s popular creation tool. Games such as Metal Gear Solid Delta or Wuchang: Fallen Feathers have suffered from significant performance issues, but Sweeney insists the blame lies with game studios rather than the engine itself.

Read Entire Article

Leave a Comment